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EU power sustainability drive with uniformity on USB-C charger

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Have you ever borrowed a friend’s charger only to find it is not compatible with your phone? Or wondered what to do with the pile of cables you’ve accumulated from every device you’ve ever bought?

Such inconveniences will soon be history after the EU mandated on June 7 2022 that all small and medium-sized portable devices must be equipped with a USB-C charging port by the autumn of 2024. Laptops are due to come under the new rule roughly in autumn 2027.

Unbundling will also be mandatory: chargers will no longer come with new phones, but will be purchased separately, if needed, when you buy a new phone. According to the EU’s announcement: “This law is a part of a broader EU effort to make products in the EU more sustainable, to reduce electronic waste, and make consumers’ lives easier.”

The European Commission first announced it was discussing the need for a common charger with the industry in 2009, so many manufacturers have already aligned their production with the new rule. As a result, more than 30 different models of a charger have now been reduced to only three: the new standard USB-C, the mini-USB, and Apple’s Lightning charger.

A common charger should be less wasteful and cheaper, as well as making consumers’ lives easier – what could possibly be wrong with that? According to Apple, a lot. The tech company has criticised the plan to standardise, arguing the regulation may hinder future innovation. But the new rules mean it has been forced to add USB-C charging capabilities to its next generation of phones anyway. This shows the power of the EU to affect the development of markets and industries beyond its borders.

Consumers have benefited from improvements to charging technology over the years, but the concern is that a common charger requirement could stifle innovation by making it impossible to develop and roll out even better versions. Imagine if regulators had forced the installation of a CD player on laptops or even a headphone jack on mobile phones, for example. A study commissioned by Apple estimates the potential loss of value to consumers from blocking innovation in this area to be in the billions.

The Commission argues that the legislation is flexible enough to allow for innovation. It even explicitly seeks a common standard for wireless charging as soon as the technology is mature enough. This standard could be adopted by 2026, with the only constraint being that the future wireless standard is the same for all companies.

 

Pesky little brothers

Finding a common standard is often in the interest of manufacturers. Along with helping to reduce costs, it offers the ability to compete on a level playing field. The prospect of a future common standard also encourages competition to provide the resulting product. This often results in manufacturers cooperating without government interventions, both at the national and international levels.

Indeed, USB is already a collaborative venture founded by major tech players such as Microsoft, HP and even Apple. The difference with Apple’s Lightning chargers, however, is precisely that the technology is not collaborative and it’s proprietary. Anyone can add a USB port to an electronic device, but only Apple products can use its lightning ports.

Economists call this a “pesky little brother” situation. Apple is by far the largest technology company in the world. While everyone would like their product to be compatible with Apple, it wants exclusivity. Thus, the main risk of the new regulation may not be to hinder innovation in general, but to block new exclusive Apple designs.

As such, the EU has chosen the collective gain of a common standard versus the benefit some consumers may derive from the exclusivity of Apple products. Other regulators might care more about not hurting Apple’s profits, but the EU seems to believe that this point is irrelevant to the welfare of European citizens.

The Brussels effect

On the other hand, the EU’s decision to standardise chargers is likely to have global implications. Once tech manufacturers switch to offer the common charger for European customers, it could be costly to produce a different technology for other parts of the world.

Once a product is compliant with EU regulation, firms often choose not to make a different version for the rest of the world. EU rules on health and safety, recycling, or chemical products often force global manufacturers to change their practices everywhere, for example. And when a smaller player such as the UK insists on having its own certification, it merely becomes a costly bureaucratic exercise of replication.

Take GDPR as an example. Since 2016, global websites have modified user experience to abide by the European data protection law. Companies such as Facebook and Google have adapted their business models to suit the new standards stemming from the EU Digital Market Act, drastically reducing the ways they can make money from consumer data. Companies are not obliged to apply EU law globally, they often simply find it easier to do so.

Known as the “Brussels effect”, this means lawmakers representing Europe’s 400 million people often end up deciding the standards for the rest of the world. Standardisation and regulation decisions are typically taken after an analysis of the cost and benefits of different options. In the case of GDPR, some studies estimate [the innovation cost of privacy](https://www.nber.org/papers/w30028) to be significant.

While US lawmakers think this cost is higher than the benefits, their preference has become largely irrelevant. The biggest technological companies are based in the US but their regulation has been delegated to the EU in practice, simply because its regulators acted first.

In the case of the common charger, the direct risk to innovation is probably minimal and consumers should be fairly happy with the new rules. The underlying issue is actually democratic: standards are often set by the regulators that act first. Others must then watch markets develop from the sidelines.

Renaud Foucart does not work for, consult, own shares in or receive funding from any company or organization that would benefit from this article, and has disclosed no relevant affiliations beyond their academic appointment.

Copyright © 2010–2022, The Conversation Trust (UK) Limited

Journalist for 25 years with leading publications in India and UAE such as The National, Mumbai Mirror, DNA, Indian Express and former Sports Editor of eIndia.com. Now managing editor of Headline.ae, part of MEMc (https://www.memc.co)

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Global Chess League Unveils a Stellar Line-up of Icon Players for Season 2

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The Global Chess League, a joint venture between Tech Mahindra and FIDE, today announced the list of Icon players for the second season to be held in London from 3rd to 12th October at Friends House.

Sameer Pathak, CEO, Global Chess League, said, “We would like to extend a warm welcome to all the Icon players. With such renowned names at the helm of each team, we are confident that the exciting matches will offer millions of chess fans an incredible experience. In the following weeks, we will be announcing a host of superstar men, women, and prodigy players, which will only add to the excitement ahead of the player draft.”

The stellar line-up of Icon players includes world No.1 and five-time world champion, Magnus Carlsen, who also featured in the first season of the Global Chess League. In the second season, he will continue to play for Alpine SG Pipers.

https://www.instagram.com/reel/C9zsVAFJkyc/?igsh=b2VrN2FyMXQ2cWdp

Magnus Carlsen, the five-time world champion, said, “The first season in Dubai was a fantastic experience. Chess has been an individual sport, but the concept of a team setting introduced by the Global Chess League is very exciting and refreshing. I look forward to playing again with the Alpine SG Pipers.”

To add to the thrilling level of competition, two new Icon players are joining the league for the first time. One of the world’s most popular and dynamic players, Hikaru Nakamura, will play for the new team American Gambits. Anish Giri will make his debut in the second season with PBG Alaskan Knights as the Icon player.

Joining as an Icon player for American Gambits, Hikaru Nakamura, said, “I followed the Global Chess League in its first season and was hooked to the format. It is an exciting opportunity not only for the top players, but also for fans as they get to pick a team with their favorite players to cheer on. I am excited to be a part of American Gambits team, and I look forward to meeting my teammates in London.

Grandmaster Anish Giri, who has been signed up as the Icon player by PBG Alaskan Knights, said, “The unique format of the Global Chess League takes the competition to a higher level. I am sure that the fans will tune in to see the exciting battles between teams comprising top men and women chess players. I am delighted to play in my debut season with PBG Alaskan Knights, and I am looking forward to the exciting times ahead.”

Returning in the Icon player role for Ganges Grandmasters is the five-time world champion, Viswanathan Anand. As the Icon player of the first season’s finalists, Mumba Masters, Maxime Vachier-Lagrave will continue to lead from the front for the team. In the second season, Ian Nepomniachtchi will be the Icon player for the Triveni Continental Kings.

Viswanathan Anand, the five-time world champion and the Icon player for Ganges Grandmasters, said, “The inaugural season was a huge success with some very exciting matches. Chess is widely played across the world, and the game being televised in this unique format will only add to its popularity. I believe that fans who tune in will get to see intense battles between teams playing chess at their highest level. I am excited to be back playing for Ganges Grandmasters.”

Grandmaster Ian Nepomniachtchi, in his new role as the Icon player for Triveni Continental Kings, said, “After an exciting launch season, I am glad to be a part of the second season of the Global Chess League. Playing for the winners of the first season, Triveni Continental Kings, makes it even more special, and I am looking forward to play some exciting matches in London.

Former World Blitz champion and the Icon player for Mumba Masters, Maxime Vachier-Lagrave, said, “Playing for my team Mumba Masters was a fantastic experience in the first season. The whole team came together beautifully and reached the finals. I am geared to return for the next season and collaborate with my team members.

The league will feature a minimum of three marquee showdowns every day between the Icon players as they lead their teams into the chess arena. The first-of-its-kind franchise-based league will feature a total of six teams. Each team will consist of six players, including one Icon player, two superstar male players, two superstar female players, and one prodigy player.

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Zenless Zone Zero review: Hoyoverse’s most approachable game yet

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Review info

Platform reviewed: PC, PS5
Available on: PC, PS5, Android, iOS
Release date: July 4, 2024 (Version 1.0) 

Following the major success of Genshin Impact and Honkai Star Rail, developer Hoyoverse is back with its latest free-to-play title: Zenless Zone Zero. This game differs from both of the above with its relatively modern setting and focus on fast-paced real-time combat as opposed to Genshin’s open-world exploration or Honkai’s intricate turn-based team building.

In terms of format, Zenless Zone Zero feels like a more traditionally built mobile game, with smaller hub areas and simple yet flashy combat. For many, it’ll come across as decidedly less ambitious than Hoyoverse’s previous efforts, but I don’t believe this to be the case, and you shouldn’t be fooled into thinking Zenless doesn’t have sauce all of its own.

For one, the game’s presentation is easily Hoyoverse’s most accomplished to date, with beautiful visuals, a killer soundtrack, and animated cutscenes that wouldn’t seem out of place in a big-budget, feature-length movie. The quality of animation extends to its combat, too, which is a little style-over-substance for sure, but nonetheless provides dopamine-inducing encounters and satisfying visual feedback.

To address the elephant in the room, though, not everyone will get on with the free-to-play gacha model (which essentially locks most characters behind a probability-based chance system) here. While Zenless Zone Zero’s onboarding is generous with an abundance of resources, being at the mercy of randomness for character obtention will undoubtedly frustrate some players. Pair this with the energy system that limits the play of certain modes and the game can certainly feel restrictive once story content and other non-energy-requiring modes have dried up.

Still, if you’re after a casual-friendly game with staggering production value, Zenless Zone Zero’s presentation and combat are well worth checking out especially given the zero cost of entry. 

New horizons

(Image credit: Hoyoverse)

Zenless Zone Zero takes place in New Eridu, one of the last remaining safe havens for civilization after Hollows – localized zones that warp areas and turn those within into monstrous beings – ravage the planet. Our protagonists are Belle and Wise, siblings who take up the profession of Proxies who help guide combat-capable agents through these Hollow zones for anything from treasure hunting to search and rescue missions.

You’ll have the choice to play as Belle or Wise at the start of the game, but unlike previous Hoyoverse protagonists, both are present in the story and don’t take up combat roles. That instead goes to the aforementioned agents, some of which you’ll unlock for free in the opening chapter, and the rest becoming available via Zenless’s gacha system.

So far, each chapter of the story focuses on a particular group of agents belonging to various factions. The Cunning Hares, for example, is a ragtag, slightly unprofessional group that provides much of the game’s (genuinely very funny) comic relief. Belobog Heavy Industries, meanwhile, is a construction firm that specializes in deploying heavy-duty machinery in dangerous Hollow areas. 

Sadly, in true Hoyoverse fashion, it takes a bit for the wider picture to come into play. But having played through all of the release version’s main story content, this feeling doesn’t last long – and the three chapters we have right now are exceptionally well-paced and brimming with eyebrow-raising lore tidbits.

Well-hoyoversed

(Image credit: Hoyoverse)

Likely, whether you’ll take to Zenless Zone Zero or not lies in its combat. And compared to previous Hoyoverse games it’s a relatively simple affair. Characters typically have a basic attack combo string and one or two special abilities, along with an Ultimate attack when you’ve built up the ‘Decibel’ gauge required to unleash them. Said gauge is also shared across your team of three, as opposed to each getting their own.

Your primary aim in combat is to attack enemies to fill their Daze meter. It’s similar to Sekiro’s stagger bar or indeed Honkai Star Rail’s break gauge; once filled, enemies become temporarily stunned. You’re then prompted – rather stylishly – to switch to one of your other team members, at which point they’ll attack with their unique swap-in ability. While bog-standard grunts only let you apply this one time, larger bosses can have this effect applied up to three times, and this is where you can quickly apply buffs and deal big damage.

Best bit

(Image credit: Hoyoverse)

Zenless Zone Zero has an incredibly unique and vibrant style. Its presentation is its crowning achievement, from the expertly animated cutscenes to the belting soundtrack.

What it lacks in substance, at least at launch, it does make up for massively in style and somewhat in the potential for team synergy. As is the case with the beautifully animated cutscenes, Zenless Zone Zero’s combat feels lightning-quick and responsive. Dodging to briefly slow time and switching characters at the right time to perform a guard counter always feels incredibly satisfying, not least of all because of the powerful on-screen feedback. It’s great fun, especially when you’re building up the Daze meter on single-target boss encounters to stun them and then go ham.

What I’m hoping for above all else is that future content updates start introducing more complex enemy encounters and character move sets. What we have in Version 1.0 is a good starting point – and given it’s a mobile game I’m certainly not expecting Devil May Cry levels of complexity – but when combat feels as nice as it does, it’s a shame it’s currently pretty bare bones.

That same feeling extends to the playable roster of characters, which is honestly rather slim at launch. Version 1.0 brings 16 agents. One of those characters, Ellen, is locked behind the premium gacha banner. Granted, this is standard for the genre, but with six other ‘S rank’ characters available in the standard banner with significantly lower probability, that only leaves the nine ‘A rank’ agents that most will feasibly get. 

That doesn’t leave much room for variety in team building right now. Doubly so, when endgame content like Shiyu Defense eventually requires you to build two teams of three. It’s a shame that Hoyoverse couldn’t squeeze in a few more characters for folks to try out. Genshin Impact launched with 22 characters, and Honkai Star Rail had 23 in its Version 1.0. More characters will certainly be added to Zenless in future patches, but as it stands, things feel relatively bare bones on this front. 

Hollowed out

(Image credit: Hoyoverse)

Thankfully, Zenless Zone Zero certainly isn’t lacking in more general content. At launch, the main story is meaty, with several lengthy chapters to play through. There are also plenty of side quests ranging from quick combat trials to more involving exploration-based affairs that make use of maps stylized as rows of CRT screens you’ll have to navigate through and solve various problems.

Beyond that, there are two major side modes in Hollow Zero and Shiyu Defense. The former is very similar to Honkai Star Rail’s Simulated Universe; you explore maps, earn passive upgrades for your agents, experience random events (that can be beneficial but also very much not), and challenge bosses at the end of each section. 

Shiyu Defense, meanwhile, is 10 individual levels of pure combat, each increasing in difficulty and level requirements. Beat all 10 floors and you’ll unlock another set of Shiyu Defense missions that reset periodically. But given character level thresholds are tied to your account level, you likely won’t see this content for a good month or two. This is Zenless Zone Zero’s current form of endgame, and you’ll need some decently built teams in order to complete each level with the highest rank.

(Image credit: Hoyoverse)

Both modes are very compelling and seriously worth doing especially if you’re a strictly free-to-play player. That’s because both offer ample rewards for building your characters and for the gacha system. Hollow Zero rewards also refresh each week, offering cyclical goodies that help make free-to-play a perfectly viable way of experiencing the game.

Unfortunately, other side modes simply exist to facilitate the game’s energy system, of which you’re limited to 240 units every 24 hours. Energy is spent on most modes outside of the main story progression, Hollow Zero and Shiyu Defense, and is used to earn resources to upgrade your characters. While not an inherently awful system – and there are ways to gain more energy in a day by drinking a daily coffee or spending battery items – it does mean you’ll have to be very patient and careful in how you go about upgrading your characters, W-Engines, and so on. That’ll no doubt be irksome to players who dislike grinds and resource management.

On the topic of actually building and improving your characters, Zenless Zone Zero follows the traditional Hoyoverse template almost to the letter. You can of course increase your character’s level, but also equip them with an item known as a W-Engine (these are also obtainable through the gacha system) affording them powerful buffs. Then, aside from improving individual skill levels, you can additionally equip six Drive Discs which offer more buffs and stat increases. It sounds like a lot, but the game does a good job of teaching you the importance of each. 

Absolute cinema

(Image credit: Hoyoverse)

Zenless Zone Zero’s small launch roster and fairly simple combat are pretty hit-or-miss as it stands, but the same can’t be said for the game’s immaculate presentation. It’s easily the nicest-looking Hoyoverse game by some margin, and the animated cutscenes are a delight to watch.

The crowning achievement here, though, might just be its incredible soundtrack. It’s a super eclectic mix, featuring entrancing lo-fi beats for its hub areas, as well as pulse-pounding breakbeat, techno, and dubstep for combat scenarios. I’ve had the soundtrack on repeat since launch and I can’t wait to hear what kinds of music and genres will be added in future updates.

The only dent in the game’s wonderful presentation is the current performance issues on PS5. One larger hub area sees the framerate slashed in half when visiting it, and more intense combat encounters often sees the game drop below its targeted 60fps on console. If you’re planning on playing Zenless Zone Zero on something other than your phone, consider trying out the PC version, which feels much better optimized than its console counterpart. 

Accessibility

Zenless Zone Zero offers little in the way of accessibility options at launch, with colorblind options being the most notable absence here. You are at least able to fully customize your controller layout for the game, as well as adjust camera sensitivity to your liking.

Should I play Zenless Zone Zero?

Play it if…

Don’t play it if…

How I reviewed Zenless Zone Zero

I’ve played about 40 hours of Zenless Zone Zero across the PC and PS5 versions on a single account. In that time, I’ve played through all of the existing main story content and plenty of Hollow Zero and Shiyu Defense. I’ve put in around 2-3 hours daily for most days since the game’s Version 1.0 on July 4. I mostly played Zenless Zone Zero with a controller, opting for the GameSir T4 Kaleid on PC and the DualSense Edge on PS5, where you’ll find that the game does feature some haptic feedback elements for the controller.

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Vivo X100 Pro review | TechRadar

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Vivo X100 Pro two-minute review

Chinese smartphone company Vivo has made its latest attempt to make a name for itself outside China with its new premium phone, which takes on the Samsung Galaxy S24 Ultra and iPhone 15 Pro Max as a top-price top-spec juggernaut.

The Vivo X100 Pro is the brand’s most recent top-end Android phone, following the Vivo X80 Pro from 2022 – the company has a bit of a scattergun approach when it comes to releasing its Chinese phones in the rest of the world.

The X80 Pro was a great phone hindered by a horribly high price tag; while the Vivo X100 Pro is also an eye-wateringly pricey smartphone, it does a much better job at justifying this cost than its predecessor. It’s still unlikely to tempt you from Samsung or Apple’s latest powerhouses, but you won’t feel disappointed by it either.

The most startling upgrade the Vivo X100 Pro has, not just over its predecessor but over the vast majority of other Chinese mobiles on the market, is in the software department. Not only is it a bloatware-free breath of fresh air, but it’s good-looking, with lots of customization and navigation tools that are easy to use and improve your phone experience.

(Image credit: Future)

Vivo’s also greatly improved its cameras on the X100 Pro. It boasts three 50MP snappers on the back: a main, ultra-wide and telephoto combo. Pictures are bright and bold, but the camera app also offers an eye-watering number of extra features, tools and functions.

Want to zoom between 0.6x and 100x? Add different color profiles to your photo? Take a picture of the stars and have the phone use augmented reality to work out what constellations you’re actually looking at? The camera app can offer all of those.

This is also as powerful a phone as you’d hope for its price. The chipset is ready to blaze through your choice- game, photo editing app or AR simulation. The screen looks great, with a high resolution and refresh rate. You’re getting oodles of RAM, a huge amount of storage and a really long battery life.

An extra feature lets you use the Vivo as a portable power bank for other gadgets, with reverse wireless charging, which proved very handy when headphones or tablets were running out of power.

The X100 Pro isn’t the perfect phone for everybody: it’s huge, so people with small hands might struggle, with a giant camera bump that means it doesn’t sit flat on surfaces, and sadly no 3.5mm headphone jack. But its biggest issue is still the price, which is hard to swallow no matter how many top-end features you’re getting.

Vivo X100 Pro review: price and availability

  • Unveiled in January 2024
  • On sale in Europe, Asia; not the UK, US or Australia yet
  • Costs €1,199 (around $1,300 / £1,020 / AU$1,990 )

(Image credit: Future)

The Vivo X100 Pro was unveiled in late January 2024, and saw a slow roll-out across Europe and India over the following months. Based on precedent, we don’t expect a US release for the phone, as Vivo generally doesn’t sell its tech on that side of the pond.

At the time of writing, no UK price has been confirmed, but in Europe it costs €1,199, which converts to roughly $1,300 / £1,020 / AU$1,990 for the 16GB RAM and 512GB storage model. This is a premium phone for people who want top specs.

Some other variants are on sale in China, but Vivo seems to be pushing the 16GB/512GB model as the primary model in Europe.

Vivo X100 Pro review: specs

The Vivo X100 Pro is a top-end phone, and its specs prove it:

Swipe to scroll horizontally
Vivo X100 Pro specs
Header Cell – Column 1
Dimensions: 164.1 x 75.3 x 8.9mm
Weight: 221g
Screen: 6.78-inch 20:9 HD (2800×1260) 120Hz AMOLED
Chipset: Mediatek Dimensity 9300
RAM: 16GB
Storage: 512GB
OS: Android 14 w/ Funtouch 14
Primary camera: 50MP, f/1.8
Zoom camera: 50MP f/2.5, 4.3x optical & 100x digital zoom
Ultra-wide camera 50MP f/2.0 119-degree
Front camera: 32MP f/2.0
Audio: Stereo speakers
Battery: 5,400mAh
Charging: 100W wired, 50W wireless
Colors: Startrail Blue, Asteroid Black, Sunset Orange

Vivo X100 Pro review: design

  • Very large, with a giant camera bump
  • USB-C port but no 3.5mm headphone jack
  • In-box case is very sturdy

(Image credit: Future)

There’s no two ways about it: the Vivo X100 Pro is a big phone, and you’ll feel its heft in your hand. Measuring 164 x 75 x 8.9mm and weighing 221g, this thing will fill up your pocket and require a large mitts to be able to hold it in one hand.

The phone has slightly curved display display edges, which it makes it feel a little more comfortable to hold but doesn’t taper so dramatically that you’re at risk of accidentally pressing it. Not once during testing did I encounter the dreaded accidental-curved-edge-button-press.

Dominating the back of the mobile its its large camera bump; a protruding circle housing the three lenses and the flash module. This sticks out enough that you’ve no hope of putting the phone flag on a table.

Normally, for a phone like the Vivo X100 Pro, I’d recommend a case: not only will it make the large phone a bit grippier, but with a glass front and back, the device isn’t too protected from drops and bumps otherwise. However, the box contains a fairly solid rubber one, that’s more durable (and nicer-looking) than most cheap in-box silicon ones. The phone also has IP68 protection, keeping it safe from accidental drops in bathtubs or fine particles.

On the right edge of the device – a slight stretch up, unless you’ve got big hands – is the power button and volume rocker. I resigned myself to relying on my non-phone-holding hand to change volume.

There’s a USB-C port for charging on the bottom edge of the phone but, as is the case in most top-end devices, no 3.5mm headphone jack. You’ll have to rely on Bluetooth or a USB-C adaptor for listening to music.

The Vivo X100 Pro is available in three colors: Startrail Blue, Sunset Orange and Asteroid Black, and as you can tell from the images, we used the latter. The exact availability might depend on your region, though.

Vivo X100 Pro review: display

  • Giant 6.78-inch display, which curves at edges
  • High-res 1260 x 2800 makes screen look crisp
  • Really high max brightness

(Image credit: Future)

The Vivo X100 Pro’s screen clocks in at a large 6.78 inches diagonally, an oft-used display size that’s commonly seen on big phones. This large size is why the phone is such a strain on the hand!

The resolution of the screen is 1260 x 2800, so you’re getting more pixels than on your standard 1080p phone, which is useful for certain games and streaming services that support higher resolutions. The refresh rate is 120Hz, so motion looks smoother whether you’re in a game or just swiping between menus.

A real stand out of the Vivo’s screen is its brightness – with a maximum output of 3,000 nits, it can get blindingly bright if you need it to. Bear in mind that many mobiles peak at below 1,000 nits, and most don’t go above 2,000 – so this is a lovely and bright display.

Vivo X100 Pro review: software

  • Android 14 with Funtouch 14 over the top
  • No pre-installed bloatware
  • Plenty of customization and navigation options

(Image credit: Future)

When you boot up the VIvo X100 Pro, it runs Android 14 with Vivo’s Funtouch 14 laid over the top. 

Android 14 is, at the time of writing, Google’s most recent build of its mobile operating system, but Vivo has promised that the X100 Pro will see three years of updates. Some people may consider that on the low side, with other Android brands promising five or more years, but for the majority of people who don’t fastidiously follow tech news, three years will be adequate.

More so than most Android forks, Funtouch looks very similar to stock Android. Icons and wallpapers are bright and bold, apps appear on the main home page as small circles, and Google’s own apps form the backbone of the pre-installed list.

Talking of pre-installed apps, purchases of Chinese smartphones will know the problems they usually have with bloatware. Vivo bucks this trend with the X100 Pro – it didn’t have a single bloatware app, and in that regard it beats out even Google’s Pixel phones. Apple and Samsung need to take note with their app-infested software.

Funtouch has some customization: you can modify the always-on display, animations for things like fingerprint recognition, charging and home screen transitions, lighting effects for when the display is off but you’re listening to music, and ways to change app and UI design. There’s a lot of tweaking you can do if you’re so inclined.

Plus, lots of other useful features show up: there’s a smart sidebar for quick navigation, shortcuts that let you summon the camera app or turn off the camera by holding or double-tapping the volume down button, schedulable power on/off and other tasks and lots of digital wellbeing tools too. Funtouch is really feature-flush and I’d recommend you make your way through all the menus when you first boot up the phone.

Vivo X100 Pro review: cameras

  • 50MP main, 50MP ultra-wide and 50MP telephoto cameras
  • 32MP selfie camera on front
  • Loads of modes and options for photos and video

(Image credit: Future)

You could call the Vivo X100 Pro a triple threat, as it boasts three 50MP cameras across the rear array for photography. A main camera with optical image stabilization and laser autofocus is joined by a periscope zoom snapper with 4.3x optical zoom, and also an ultra-wide snapper with a 119-degree lens.

While camera performance was one of our problem areas in the X80 Pro, that’s fixed in the X100 Pro. This is a capable smartphone for photography, and while it doesn’t quite compare with the Samsung Galaxy S24 Ultra, it comes close.

Pictures taken on the main camera are sharp, rich in color and pick up details in low-light conditions well. Vivo’s AI clearly does a good job at optimizing scenes based on setting, even when pictures are taken in dingy locations.

Move over to the other cameras, pictures taken on the ultra-wide are noticeably lighter, but also a little more washed-out. This was only an issue when comparing pictures taken of the same scene between cameras, and sometimes it made for better pictures.

The 4.3x zoom camera was a treat to play around with, letting you close the distance with far-away subjects or add some natural depth to nearer objects, animals and plants. If you’re happy to use digital zoom (or cropping) you can get all the way to 100x, which is grainy but fun to try out. Up to 10x digital zoom, pictures were usable, but I’d advise against going any further.

Something that hit me when testing out the camera app, was the sheer number of extra features available. You can change between three color profiles, try different modes like Night, Portrait and Snapshot, add a tilt-shift effect, correct perspectives, turn on not one but two different astrophotography modes, turn on a macro effect, and then go to down in the Gallery app editing it all.

Frankly, it’s a little overwhelming to begin with, but if you take time to go through all the menus you’ll find some really cool features. I particularly like the Astro mode, which uses AR to identify stars in your picture.

Shooting videos, you can record in 8K at 30 frames per second or 4K at 60fps, with slow-mo letting you drop down to 240fps at 1080p.

For selfies, you’re looking at a 32MP snapper. Pictures look a little dim compared to ones taken on the main camera, but Portrait mode uses AI to add some vibrancy as well as a realistic-looking bokeh blur.

Vivo X100 Pro camera samples

Vivo X100 Pro: performance and audio

  • Dimensity 9300 is blazing fast
  • 512GB storage and 16GB RAM
  • Bluetooth 5.4 but no 3.5mm headphone jack

A quick look at the Vivo X100 Pro’s specs list – or a brief gaming stint – tells you that this is a powerful phone. 

The handset packs the same Dimensity 9300 chipset, which we’ve also seen in the Oppo Find X7, and it’s a champ for gaming. That’s paired with 16GB RAM and 512GB storage: plenty of space and lots of power. There’s no expandable storage but with how much comes on board, that’s not the end of the world.

In some regions, the VIvo X100 Pro has variants with either 12GB or 16GB RAM and 256GB, 512GB or a 1TB of storage, depending on which model you opt for or is available to you. In Europe, these aren’t on sale.

(Image credit: Future)

In a Geekbench 6 benchmarking test, the phone hit a multi-core score of 7,292 – that blazes past the Samsung Galaxy S23 Ultra in Geekbench’s official rankings (which is maxed at 5,244, with the Galaxy S24 Ultra not listed at the time of writing). This is all to say, it’s a very powerful phone.

I spent ages playing Call of Duty: Mobile and tested several other games like Northgard, PUBG Mobile and Ronin. Not a single game displayed any cases of lagging, with high frame rates and top graphic options available all around.

For those who don’t game much, this huge amount of power also benefits things like video and photo editing and simply having many apps open at once to jump between.

In terms of audio, there’s no 3.5mm headphone jack as mentioned before. You can use the Bluetooth 5.4 standard to connect, which is nice and reliable, or play music out loud. The dual speakers are fine for playing games or voice messages but if you want great audio for streaming music or movies, I’d recommend buying the best wireless headphones.

Vivo X100 Pro review: battery life

  • Giant 5,400mAh battery
  • Charges wired at 100W, wireless at 50W
  • Reverse wired charging is a useful extra feature

(Image credit: Future)

The Vivo X100 Pro has a 5,400mAh battery, which is one of the biggest power packs we’ve seen on a smartphone, with 5,000mAh the biggest generally used.

It’s needed too; between the large 120Hz display, 5G connectivity, and powerful chipset, the Vivo burns through power. Thankfully, because of the large chipset, the handset can comfortably get through a day of use without needing a recharge.

When you do need to power up the phone, it’s a quick affair: wired charging is a steamy 100W, which will see your phone go from empty to full in under half an hour if you have a compatible cable. Wireless charging is 50W, which is again incredibly fast for this mode of transmission.

There’s also reverse wired charging, so you can plug in another device to the Vivo and use it as a power bank – I found this handy for headphones when on the go, as it’s more reliable (and much faster) than reverse wireless charging. You just need to have a cable that’s USB-C to whatever your second gadget requires.

Should you buy the Vivo X100 Pro?

Swipe to scroll horizontally
Vivo X100 Pro score card
Attributes Notes Rating
Value This is a pricey phone, though you get what you pay for. 3 / 5
Design The X100 Pro is giant, with some obtrusive design features. 3.5 / 5
Display A high resolution, a high refresh rate, and a really high max brightness. 4 / 5
Software Vivo’s Funtouch brings loads of great features and no annoying bloatware. 4 / 5
Camera A feature-heavy camera app wins points for the Vivo. 3.5 / 5
Performance Top-tier specs make this phone blazingly fast, with plenty of storage too. 4 / 5
Battery One of the biggest batteries on a smartphone with great charging features too. 4 / 5

Buy it if…

Don’t buy it if…

Vivo X100 Pro review: Also consider

If you’re shopping around at the top end of the smartphone market, you have a few options for rivals to the Vivo X100 Pro:

Swipe to scroll horizontally
Vivo X100 Pro Samsung Galaxy S24 Ultra iPhone 15 Pro Max Google Pixel 8 Pro
Starting price (at launch): €1,199 (around $1,300 / £1,020 / AU$1,990 ) $1,299 / £1,249 / AU$2,199 $1,199 / £1,199 / AU$2,199 $999 / £999 / AU$1,699
Dimensions: 164.1 x 75.3 x 8.9mm 162.3 x 79 x 8.6mm 159.9 x 76.7 x 8.3mm 162.6 x 76.5 x 8.8mm
Weight: 221g 232g 221g 213g
OS (at launch): Android 14 Android 14 iOS 17 Android 14
Screen Size: 6.78-inch 6.8-inch 6.7-inch 6.7-inch
Resolution: 1260×2800 1440×3120 1290×2796 1344 x 2992
CPU: Dimensity 9300 Snapdragon 8 Gen 3 Apple A17 Pro Google Tensor G3
RAM: 16GB 12GB 8GB 12GB
Storage (from): 512GB 256GB / 512GB / 1TB 256GB / 512GB / 1TB 128GB / 256GB / 512GB / 1TB
Battery: 5,400mAh 5,000mAh 4,441mAh 5,050mAh
Rear Cameras: 50MP main, 50MP periscope, 50MP ultra-wide 200MP main, 12MP ultra-wide. 10MP telephoto, 50MP periscope 48MP main, 12MP ultrawide, 12MP periscope 50MP main, 48MP ultrawide, 48MP telephoto
Front camera: 32MP 12MP 12MP 10.5MP

How I tested the Vivo X100 Pro

(Image credit: Future)
  • Review test period = 3 week
  • Testing included = Everyday usage, including web browsing, social media, photography, video calling, gaming, streaming video, music playback
  • Tools used = Geekbench 5, Geekbench 6, Geekbench ML, GFXBench, native Android stats

I tested the Vivo X100 Pro with 512GB storage and 16GB RAM, which seems to be the only model in my region. It was the black version of the device.

My test period for the Vivo X100 Pro was over three weeks, and that doesn’t even count testing that was being done during the writing process, which would push the full figure to roughly a month. Testing included videography, using various apps and functions, gaming, streaming movies and music and photography. For the latter, I ended up using the Vivo to take review units for other products I reviewed for TechRadar.

I was a writer and editor for TechRadar’s phone team for several years so I’ve got plenty of experience testing mobiles like this, particularly looking at Chinese mobiles – I’ve used devices from almost every major brand, including Vivo. I still review phones for TechRadar, as well as products in other categories.

Read more about how we test

First reviewed March 2024

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